Team ID
20895
West Indian Oxtails
Dynasty Era β’ Dynasty S1
Standings Tables
1
Roster
11
Scouting
ON
Context
Dynasty S1
Team Scouting Report
Powered by GBA AI.
Profile
Tierπ₯ Strong
Record25-7
PCT78.1%
PF / PA72 / 62
DIFF+9
Controls games (+DIFF)
Flamethrowers from 3
Paint feasting / elite shot diet
Free points (elite FT%)
Slow-burn offense
Locks teams up
Outscores opponents
Their Keys to Win
- Win the possession battle: rebound, protect the ball, and avoid bailout fouls.
- Touch paint first, then spray out. Donβt settle into early-clock heat checks.
- Attack the weakest defender until they change the matchup.
- Bench minutes matter: keep structure when you use a 6th man.
- Finish halves strongβno last-minute leaks and bad shots.
How To Attack Them
- If you go cold from 3, you need paint scoring. Donβt settle into bad habits.
- Teams will load up on your #1, secondary creators must punish.
- Transition defense after misses is where runs start, sprint back.
- Fouls turn bad offense into points for the opponent, stop bailing them out.
- If you lose the boards, you lose the game.
Big 3
- πΌ TurnMeUpCruzz β 15.3 PPG β’ 794 EFF β’ 5.6 APG β’ 11.3 RPG
- πͺ½ TheCuzzKage β 20.3 PPG β’ 697 EFF β’ 10.5 APG β’ 55.253% 3P
- πͺ½ OfficialLynx_ β 15.6 PPG β’ 475 EFF β’ 47.826% 3P
X-Factor
- πͺ RealGawdWarrior β 7.9 PPG β’ 301 EFF β’ 1.3 SPG β’ 69.737% 3P
- Don't sleep on this matchup, this is the sneaky guy that flips quarters with hidden value.
Championship Banners
Nothing to paste here because no championships won (Team Meta:
gba_champ_banner_url)Team Standings
If a team is missing, please let Lynx know.
Dynasty S1 (Eastern Conference)
West Indian Oxtails
W25
L7
PCT0.781
DIFF9
PF72
PA62
L10: 7-3
STRK: W4
FG% 63.60
3PT% 55.80
FT% 93.06
New York ThunderKatz
W20
L12
PCT0.625
DIFF6
PF74
PA68
L10: 9-1
STRK: W9
FG% 68.85
3PT% 61.76
FT% 89.29
Southeast Blaze
W19
L13
PCT0.594
DIFF3
PF65
PA62
L10: 8-2
STRK: W8
FG% 70.55
3PT% 60.91
FT% 95.00
Doseville Honey Compass Rx
W17
L15
PCT0.531
DIFF1
PF66
PA65
L10: 6-4
STRK: W1
FG% 63.80
3PT% 56.52
FT% 91.57
Tokyo Bushido
W15
L17
PCT0.469
DIFF-3
PF71
PA74
L10: 5-5
STRK: L2
FG% 66.24
3PT% 60.74
FT% 85.96
Angel Grove Power Rangers
W11
L21
PCT0.344
DIFF-5
PF58
PA63
L10: 1-9
STRK: W1
FG% 59.94
3PT% 53.16
FT% 79.55
Hartford Rampage
W7
L25
PCT0.219
DIFF-10
PF61
PA71
L10: 1-9
STRK: L8
FG% 62.86
3PT% 53.76
FT% 82.35
| Pos | Team | W | L | PCT | GB | L10 | STRK | PF | PA | DIFF | FG% | 3PT% | FT% | GP | Home | Road |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | West Indian Oxtails | 25 | 7 | 0.781 | 0 | 7-3 | W4 | 72 | 62 | 9 | 63.60 | 55.80 | 93.06 | 32 | 11-6 | 14-1 |
| 2 | New York ThunderKatz | 20 | 12 | 0.625 | 5 | 9-1 | W9 | 74 | 68 | 6 | 68.85 | 61.76 | 89.29 | 32 | 11-8 | 9-4 |
| 3 | Southeast Blaze | 19 | 13 | 0.594 | 6 | 8-2 | W8 | 65 | 62 | 3 | 70.55 | 60.91 | 95.00 | 32 | 11-7 | 8-6 |
| 4 | Doseville Honey Compass Rx | 17 | 15 | 0.531 | 8 | 6-4 | W1 | 66 | 65 | 1 | 63.80 | 56.52 | 91.57 | 32 | 7-6 | 10-9 |
| 5 | Tokyo Bushido | 15 | 17 | 0.469 | 10 | 5-5 | L2 | 71 | 74 | -3 | 66.24 | 60.74 | 85.96 | 32 | 8-10 | 7-7 |
| 6 | Angel Grove Power Rangers | 11 | 21 | 0.344 | 14 | 1-9 | W1 | 58 | 63 | -5 | 59.94 | 53.16 | 79.55 | 32 | 7-8 | 4-13 |
| 7 | Hartford Rampage | 7 | 25 | 0.219 | 18 | 1-9 | L8 | 61 | 71 | -10 | 62.86 | 53.76 | 82.35 | 32 | 3-14 | 4-11 |
Roster (Scouting)
If a team is missing, please let Lynx know.
G32
PPG20.3
RPG0.3
APG10.5
EFF697
FG%55.450
3P%55.253
TOPG1.3
G22
PPG15.8
RPG0.9
APG1.2
EFF270
FG%63.556
3P%55.769
TOPG0.6
G32
PPG15.6
RPG4.0
APG2.5
EFF475
FG%60.632
3P%47.826
TOPG0.8
G32
PPG15.3
RPG11.3
APG5.6
EFF794
FG%75.000
3P%43.478
TOPG0.8
G10
PPG8.2
RPG0.4
APG1.5
EFF85
FG%58.929
3P%61.538
TOPG0.3
G32
PPG7.9
RPG0.8
APG1.5
EFF301
FG%72.483
3P%69.737
TOPG0.5
Gβ
PPGβ
RPGβ
APGβ
EFFβ
FG%β
3P%β
TOPGβ
Gβ
PPGβ
RPGβ
APGβ
EFFβ
FG%β
3P%β
TOPGβ
Gβ
PPGβ
RPGβ
APGβ
EFFβ
FG%β
3P%β
TOPGβ
Gβ
PPGβ
RPGβ
APGβ
EFFβ
FG%β
3P%β
TOPGβ
Gβ
PPGβ
RPGβ
APGβ
EFFβ
FG%β
3P%β
TOPGβ
| Player | Role | G | PPG | RPG | APG | SPG | BPG | TOPG | EFF | FG% | 3P% | W% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
πͺ½ Wing | 32 | 20.3 | 0.3 | 10.5 | 1.1 | 0.1 | 1.3 | 697 | 55.450 | 55.253 | 78.1 |
|
πͺ½ Wing | 22 | 15.8 | 0.9 | 1.2 | 0.5 | 0.4 | 0.6 | 270 | 63.556 | 55.769 | 68.2 |
|
πͺ½ Wing | 32 | 15.6 | 4.0 | 2.5 | 1.1 | 0.2 | 0.8 | 475 | 60.632 | 47.826 | 75.0 |
|
πΌ Center | 32 | 15.3 | 11.3 | 5.6 | 1.0 | 0.8 | 0.8 | 794 | 75.000 | 43.478 | 78.1 |
|
πͺ 6th Man | 10 | 8.2 | 0.4 | 1.5 | 1.2 | 0.0 | 0.3 | 85 | 58.929 | 61.538 | 100.0 |
|
πͺ 6th Man | 32 | 7.9 | 0.8 | 1.5 | 1.3 | 0.3 | 0.5 | 301 | 72.483 | 69.737 | 78.1 |
|
π― Point Guard | β | β | β | β | β | β | β | β | β | β | β |
|
π― Point Guard | β | β | β | β | β | β | β | β | β | β | β |
|
π― Point Guard | β | β | β | β | β | β | β | β | β | β | β |
|
π― Point Guard | β | β | β | β | β | β | β | β | β | β | β |
|
π― Point Guard | β | β | β | β | β | β | β | β | β | β | β |
If someone is missing, please let Lynx know.
Player Scouting Reports
Writeups are powered by GBA AI based on multiple factors, not just stats.
TheCuzzKage
32G β’ 20.3 PPG β’ 0.3 RPG β’ 10.5 APG β’ 1.1 SPG β’ 0.1 BPG β’ 1.3 TOPG β’ 697 EFF
πͺ½ Wingπ₯ Bucket Wingπ― Laserπ§ Wing Creatorπ― Spacerπ₯ Scoring Wing
Good (What they bring)
- Reliable bucket (20.3 PPG)
- Primary creator (10.5 APG)
- Spacing threat (55.253% 3P)
- Protects possessions (1.3 TOPG)
- High all-around impact (697 EFF)
Bad (How to attack)
- Send a second defender on hard dribble pickups.
- Body them earlyβdeny catch-and-go rhythm.
RinneHoodie
22G β’ 15.8 PPG β’ 0.9 RPG β’ 1.2 APG β’ 0.5 SPG β’ 0.4 BPG β’ 0.6 TOPG β’ 270 EFF
πͺ½ Wingπ― Laserπ― Spacer
Good (What they bring)
- Spacing threat (55.769% 3P)
- Efficient finisher (63.556% FG)
- Protects possessions (0.6 TOPG)
- High all-around impact (270 EFF)
- Fits any lineup: can slide up/down depending on matchups.
Bad (How to attack)
- Top-lock shooters and force them into crowds.
- Send a second defender on hard dribble pickups.
OfficialLynx_
32G β’ 15.6 PPG β’ 4 RPG β’ 2.5 APG β’ 1.1 SPG β’ 0.2 BPG β’ 0.8 TOPG β’ 475 EFF
πͺ½ Wingπ― Laserπ― Spacer
Good (What they bring)
- Spacing threat (47.826% 3P)
- Efficient finisher (60.632% FG)
- Protects possessions (0.8 TOPG)
- High all-around impact (475 EFF)
- Can be the pressure-release valve late in clocks.
Bad (How to attack)
- Send a second defender on hard dribble pickups.
- Body them earlyβdeny catch-and-go rhythm.
TurnMeUpCruzz
32G β’ 15.3 PPG β’ 11.3 RPG β’ 5.6 APG β’ 1 SPG β’ 0.8 BPG β’ 0.8 TOPG β’ 794 EFF
πΌ Centerπ§ Point Centerπ§² Board Monsterπ― Stretch Bigπ₯½ Efficient Big
Good (What they bring)
- Secondary playmaking (5.6 APG)
- Spacing threat (43.478% 3P)
- Efficient finisher (75% FG)
- Protects possessions (0.8 TOPG)
- Owns the glass (11.3 RPG)
Bad (How to attack)
- If they camp paint, punish with corner 3s.
- Pull them into pick-and-pop spacing to test mobility.
iTzLaW
10G β’ 8.2 PPG β’ 0.4 RPG β’ 1.5 APG β’ 1.2 SPG β’ 0 BPG β’ 0.3 TOPG β’ 85 EFF
πͺ 6th Manπͺ Impact Subπͺ Bench Spark
Good (What they bring)
- Spacing threat (61.538% 3P)
- Efficient finisher (58.929% FG)
- Protects possessions (0.3 TOPG)
- High all-around impact (85 EFF)
- Bench stabilizer: keeps lineups functional when starters sit.
Bad (How to attack)
- Low scoring pressure (8.2 PPG)
- Identify what they do well quickly, then take it away.
- If theyβre a scorer, show them bodies and make them pass.
RealGawdWarrior
32G β’ 7.9 PPG β’ 0.8 RPG β’ 1.5 APG β’ 1.3 SPG β’ 0.3 BPG β’ 0.5 TOPG β’ 301 EFF
πͺ 6th Manπͺ Impact Subπͺ Bench Spark
Good (What they bring)
- Spacing threat (69.737% 3P)
- Efficient finisher (72.483% FG)
- Protects possessions (0.5 TOPG)
- High all-around impact (301 EFF)
- Comfortable doing the dirty work without needing touches.
Bad (How to attack)
- Low scoring pressure (7.9 PPG)
- If theyβre a defender, attack them with spacing and movement.
- Identify what they do well quickly, then take it away.
Good (What they bring)
- Comfortable in the two-man game; reads switches well.
- Puts pressure on the rim and collapses the shell.
Bad (How to attack)
- If you blitz the ball, force quick decisions and test the outlet pass.
- Physical on-ball pressure can speed up the handle.
Good (What they bring)
- Controls tempo and gets the team organized.
- Comfortable in the two-man game; reads switches well.
Bad (How to attack)
- Make them finish over sizeβno freebies at the rim.
- If you blitz the ball, force quick decisions and test the outlet pass.
Good (What they bring)
- Manipulates help defendersβfinds the corner or the dump-off.
- Can create separation to unlock drive-and-kick.
Bad (How to attack)
- Rotate early to take away pocket passes.
- Go under screens if the pull-up 3 isnβt consistent.
Good (What they bring)
- Can create separation to unlock drive-and-kick.
- Controls tempo and gets the team organized.
Bad (How to attack)
- Go under screens if the pull-up 3 isnβt consistent.
- Make them finish over sizeβno freebies at the rim.
Show more player reports
Good (What they bring)
- Controls tempo and gets the team organized.
- Comfortable in the two-man game; reads switches well.
Bad (How to attack)
- Make them finish over sizeβno freebies at the rim.
- If you blitz the ball, force quick decisions and test the outlet pass.