Team ID
20890
Toronto Black Jays
Dynasty Era • Dynasty S1
Standings Tables
1
Roster
10
Scouting
ON
Context
Dynasty S1
Team Scouting Report
Powered by GBA AI.
Profile
Tier❌ Rebuild Mode
Record6-26
PCT18.8%
PF / PA57 / 68
DIFF-11
Leaky defense / constant runs (−DIFF)
Flamethrowers from 3
High-efficiency offense
Free points (elite FT%)
Slow-burn offense
Locks teams up
Gets outscored
Home-court headaches
Their Keys to Win
- Reality: you don’t win trading buckets—stack stops first.
- One good shot per trip: paint touch or clean C&S, nothing else.
- Make the game small: fewer possessions, fewer mistakes, fewer runs allowed.
- Transition defense is your #1 emergency—no jogging, no pointing fingers.
- Win with discipline: box out, set screens, talk on switches.
How To Attack Them
- Opponents will press and speed you up—expect it and have outlets ready.
- They’ll pack paint until you prove you can shoot—earn respect with makes.
- One run turns into three if you panic—timeouts and shot discipline matter.
- If you don’t communicate, you’ll give up back-cuts and corner 3s all night.
- If you can’t score in half-court, you must win transition and boards.
Big 3
- 🪽 AustinTheDEFILER — 16.8 PPG • 522 EFF • 5.9 APG • 57.143% 3P
- 🪽 TREY_034 — 20.3 PPG • 448 EFF • 60.294% 3P
- 🪑 The_Mayor95 — 12.1 PPG • 376 EFF • 8.2 RPG • 38.462% 3P
X-Factor
- 🪑 GreenBayTTV — 11.7 PPG • 303 EFF • 52.632% 3P
- Don't sleep on this matchup, this is the sneaky guy that flips quarters with hidden value.
Championship Banners
Nothing to paste here because no championships won (Team Meta:
gba_champ_banner_url)Team Standings
If a team is missing, please let Lynx know.
Dynasty S1 (Western Conference)
Florida Mayhem
W25
L7
PCT0.781
DIFF10
PF74
PA64
L10: 9-1
STRK: W9
FG% 67.16
3PT% 58.28
FT% 97.56
Dallas Red Raiders
W25
L7
PCT0.781
DIFF5
PF70
PA65
L10: 7-3
STRK: W1
FG% 61.10
3PT% 50.81
FT% 95.00
Woodside Tigers
W17
L15
PCT0.531
DIFF-3
PF68
PA71
L10: 4-6
STRK: L1
FG% 64.84
3PT% 54.91
FT% 77.42
Northeast Mathletes
W14
L18
PCT0.438
DIFF3
PF65
PA62
L10: 6-4
STRK: L3
FG% 63.50
3PT% 51.48
FT% 93.75
New England No Limit
W14
L18
PCT0.438
DIFF-1
PF72
PA73
L10: 5-5
STRK: L3
FG% 68.11
3PT% 54.87
FT% 85.71
Tulsa Slaughter Squad
W9
L23
PCT0.281
DIFF-4
PF68
PA72
L10: 3-7
STRK: L5
FG% 63.40
3PT% 54.63
FT% 87.88
Toronto Black Jays
W6
L26
PCT0.188
DIFF-11
PF57
PA68
L10: 1-9
STRK: L1
FG% 59.40
3PT% 53.07
FT% 97.06
| Pos | Team | W | L | PCT | GB | L10 | STRK | PF | PA | DIFF | FG% | 3PT% | FT% | GP | Home | Road |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Florida Mayhem | 25 | 7 | 0.781 | 0 | 9-1 | W9 | 74 | 64 | 10 | 67.16 | 58.28 | 97.56 | 32 | 11-3 | 14-4 |
| 2 | Dallas Red Raiders | 25 | 7 | 0.781 | 0 | 7-3 | W1 | 70 | 65 | 5 | 61.10 | 50.81 | 95.00 | 32 | 11-2 | 14-5 |
| 3 | Woodside Tigers | 17 | 15 | 0.531 | 8 | 4-6 | L1 | 68 | 71 | -3 | 64.84 | 54.91 | 77.42 | 32 | 9-6 | 8-9 |
| 4 | Northeast Mathletes | 14 | 18 | 0.438 | 11 | 6-4 | L3 | 65 | 62 | 3 | 63.50 | 51.48 | 93.75 | 32 | 4-10 | 10-8 |
| 5 | New England No Limit | 14 | 18 | 0.438 | 11 | 5-5 | L3 | 72 | 73 | -1 | 68.11 | 54.87 | 85.71 | 32 | 6-10 | 8-8 |
| 6 | Tulsa Slaughter Squad | 9 | 23 | 0.281 | 16 | 3-7 | L5 | 68 | 72 | -4 | 63.40 | 54.63 | 87.88 | 32 | 4-13 | 5-10 |
| 7 | Toronto Black Jays | 6 | 26 | 0.188 | 19 | 1-9 | L1 | 57 | 68 | -11 | 59.40 | 53.07 | 97.06 | 32 | 3-15 | 3-11 |
Roster (Scouting)
If a team is missing, please let Lynx know.
G32
PPG20.3
RPG0.4
APG1.7
EFF448
FG%62.592
3P%60.294
TOPG0.7
G35
PPG16.8
RPG0.5
APG5.9
EFF522
FG%60.916
3P%57.143
TOPG1.6
G25
PPG12.1
RPG8.2
APG3.4
EFF376
FG%61.261
3P%38.462
TOPG0.8
G30
PPG11.7
RPG1.2
APG2.5
EFF303
FG%58.704
3P%52.632
TOPG0.8
G17
PPG8.7
RPG6.7
APG3.2
EFF202
FG%64.423
3P%40.741
TOPG1.0
G26
PPG8.0
RPG2.4
APG1.8
EFF200
FG%63.830
3P%51.613
TOPG0.5
G3
PPG7.7
RPG6.3
APG2.7
EFF21
FG%45.000
3P%71.429
TOPG2.0
G—
PPG—
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| Player | Role | G | PPG | RPG | APG | SPG | BPG | TOPG | EFF | FG% | 3P% | W% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
🪽 Wing | 32 | 20.3 | 0.4 | 1.7 | 0.3 | 0.1 | 0.7 | 448 | 62.592 | 60.294 | 21.9 |
|
🪽 Wing | 35 | 16.8 | 0.5 | 5.9 | 0.6 | 0.0 | 1.6 | 522 | 60.916 | 57.143 | 20.0 |
|
🪑 6th Man | 25 | 12.1 | 8.2 | 3.4 | 0.5 | 0.9 | 0.8 | 376 | 61.261 | 38.462 | 12.0 |
|
🪑 6th Man | 30 | 11.7 | 1.2 | 2.5 | 0.9 | 0.3 | 0.8 | 303 | 58.704 | 52.632 | 26.7 |
|
🪑 6th Man | 17 | 8.7 | 6.7 | 3.2 | 0.6 | 0.8 | 1.0 | 202 | 64.423 | 40.741 | 17.6 |
|
🪑 6th Man | 26 | 8.0 | 2.4 | 1.8 | 0.5 | 0.7 | 0.5 | 200 | 63.830 | 51.613 | 7.7 |
|
🪽 Wing | 3 | 7.7 | 6.3 | 2.7 | 0.3 | 0.3 | 2.0 | 21 | 45.000 | 71.429 | 0.0 |
|
🎯 Point Guard | — | — | — | — | — | — | — | — | — | — | — |
|
🎯 Point Guard | — | — | — | — | — | — | — | — | — | — | — |
|
🎯 Point Guard | — | — | — | — | — | — | — | — | — | — | — |
If someone is missing, please let Lynx know.
Player Scouting Reports
Writeups are powered by GBA AI based on multiple factors, not just stats.
TREY_034
32G • 20.3 PPG • 0.4 RPG • 1.7 APG • 0.3 SPG • 0.1 BPG • 0.7 TOPG • 448 EFF
🪽 Wing🔥 Bucket Wing🎯 Laser🎯 Spacer🔥 Scoring Wing
Good (What they bring)
- Reliable bucket (20.3 PPG)
- Spacing threat (60.294% 3P)
- Efficient finisher (62.592% FG)
- Protects possessions (0.7 TOPG)
- High all-around impact (448 EFF)
Bad (How to attack)
- Body them early—deny catch-and-go rhythm.
- Make it a passing game—no straight-line drives.
AustinTheDEFILER
35G • 16.8 PPG • 0.5 RPG • 5.9 APG • 0.6 SPG • 0 BPG • 1.6 TOPG • 522 EFF
🪽 Wing🎯 Laser🧠 Wing Creator🎯 Spacer
Good (What they bring)
- Reliable bucket (16.8 PPG)
- Secondary playmaking (5.9 APG)
- Spacing threat (57.143% 3P)
- Efficient finisher (60.916% FG)
- High all-around impact (522 EFF)
Bad (How to attack)
- Body them early—deny catch-and-go rhythm.
- Make it a passing game—no straight-line drives.
The_Mayor95
25G • 12.1 PPG • 8.2 RPG • 3.4 APG • 0.5 SPG • 0.9 BPG • 0.8 TOPG • 376 EFF
🪑 6th Man🪑 Impact Sub🪑 Bench Spark
Good (What they bring)
- Efficient finisher (61.261% FG)
- Protects possessions (0.8 TOPG)
- High all-around impact (376 EFF)
- Instant energy—changes pace and intensity when subbed in.
- Finds hidden value: extra rebounds, hustle plays, timely buckets.
Bad (How to attack)
- Keep the bench matchup advantage neutral—no easy runs.
- Don’t let them catch rhythm—early contest and force tough first looks.
GreenBayTTV
30G • 11.7 PPG • 1.2 RPG • 2.5 APG • 0.9 SPG • 0.3 BPG • 0.8 TOPG • 303 EFF
🪑 6th Man🪑 Impact Sub🪑 Bench Spark
Good (What they bring)
- Spacing threat (52.632% 3P)
- Efficient finisher (58.704% FG)
- Protects possessions (0.8 TOPG)
- High all-around impact (303 EFF)
- Comfortable doing the dirty work without needing touches.
Bad (How to attack)
- If they’re a defender, attack them with spacing and movement.
- Identify what they do well quickly, then take it away.
Lerix-_1
17G • 8.7 PPG • 6.7 RPG • 3.2 APG • 0.6 SPG • 0.8 BPG • 1 TOPG • 202 EFF
🪑 6th Man🪑 Impact Sub🪑 Bench Spark
Good (What they bring)
- Efficient finisher (64.423% FG)
- Protects possessions (1 TOPG)
- High all-around impact (202 EFF)
- Can swing momentum with one strong stretch.
- Instant energy—changes pace and intensity when subbed in.
Bad (How to attack)
- Low scoring pressure (8.7 PPG)
- If they’re a scorer, show them bodies and make them pass.
- Keep the bench matchup advantage neutral—no easy runs.
ThatsGreenFN
26G • 8 PPG • 2.4 RPG • 1.8 APG • 0.5 SPG • 0.7 BPG • 0.5 TOPG • 200 EFF
🪑 6th Man🪑 Impact Sub🪑 Bench Spark
Good (What they bring)
- Spacing threat (51.613% 3P)
- Efficient finisher (63.83% FG)
- Protects possessions (0.5 TOPG)
- High all-around impact (200 EFF)
- Instant energy—changes pace and intensity when subbed in.
Bad (How to attack)
- Low scoring pressure (8 PPG)
- Keep the bench matchup advantage neutral—no easy runs.
- Don’t let them catch rhythm—early contest and force tough first looks.
Geauxx7
3G • 7.7 PPG • 6.3 RPG • 2.7 APG • 0.3 SPG • 0.3 BPG • 2 TOPG • 21 EFF
🪽 Wing🎯 Laser🧱 Brick Layer👻 Ghost Sniper🎯 Spacer
Good (What they bring)
- Spacing threat (71.429% 3P)
- Can be the pressure-release valve late in clocks.
- Attacks closeouts and makes defenses pay for over-help.
Bad (How to attack)
- Low scoring pressure (7.7 PPG)
- Efficiency swings (45% FG)
- Send a second defender on hard dribble pickups.
- Body them early—deny catch-and-go rhythm.
Good (What they bring)
- Puts pressure on the rim and collapses the shell.
- Manipulates help defenders—finds the corner or the dump-off.
Bad (How to attack)
- Physical on-ball pressure can speed up the handle.
- Rotate early to take away pocket passes.
Good (What they bring)
- Can create separation to unlock drive-and-kick.
- Controls tempo and gets the team organized.
Bad (How to attack)
- Go under screens if the pull-up 3 isn’t consistent.
- Make them finish over size—no freebies at the rim.
Good (What they bring)
- Puts pressure on the rim and collapses the shell.
- Manipulates help defenders—finds the corner or the dump-off.
Bad (How to attack)
- Physical on-ball pressure can speed up the handle.
- Rotate early to take away pocket passes.