Team ID
20896
Hartford Rampage
Dynasty Era • Dynasty S1
Standings Tables
1
Roster
13
Scouting
ON
Context
Dynasty S1
Team Scouting Report
Powered by GBA AI.
Profile
Tier❌ Rebuild Mode
Record7-25
PCT21.9%
PF / PA61 / 71
DIFF-10
Leaky defense / constant runs (−DIFF)
Flamethrowers from 3
Paint feasting / elite shot diet
Slow-burn offense
Locks teams up
Gets outscored
Home-court headaches
Their Keys to Win
- Reality: you don’t win trading buckets—stack stops first.
- One good shot per trip: paint touch or clean C&S, nothing else.
- Make the game small: fewer possessions, fewer mistakes, fewer runs allowed.
- Transition defense is your #1 emergency—no jogging, no pointing fingers.
- Win with discipline: box out, set screens, talk on switches.
How To Attack Them
- Opponents will press and speed you up—expect it and have outlets ready.
- They’ll pack paint until you prove you can shoot—earn respect with makes.
- One run turns into three if you panic—timeouts and shot discipline matter.
- If you don’t communicate, you’ll give up back-cuts and corner 3s all night.
- If you can’t score in half-court, you must win transition and boards.
Big 3
- 🪽 Perfect — 22.0 PPG • 669 EFF • 9.8 APG • 59.686% 3P
- 🪑 DaBakeryTV — 14.3 PPG • 392 EFF • 57.447% 3P
- 🪑 JPTheProdigy_ — 11.3 PPG • 274 EFF • 42.308% 3P
X-Factor
- 🪑 ThatBoyDaLogo — 9.1 PPG • 183 EFF • 56.757% 3P
- Don't sleep on this matchup, this is the sneaky guy that flips quarters with hidden value.
Championship Banners
Nothing to paste here because no championships won (Team Meta:
gba_champ_banner_url)Team Standings
If a team is missing, please let Lynx know.
Dynasty S1 (Eastern Conference)
West Indian Oxtails
W25
L7
PCT0.781
DIFF9
PF72
PA62
L10: 7-3
STRK: W4
FG% 63.60
3PT% 55.80
FT% 93.06
New York ThunderKatz
W20
L12
PCT0.625
DIFF6
PF74
PA68
L10: 9-1
STRK: W9
FG% 68.85
3PT% 61.76
FT% 89.29
Southeast Blaze
W19
L13
PCT0.594
DIFF3
PF65
PA62
L10: 8-2
STRK: W8
FG% 70.55
3PT% 60.91
FT% 95.00
Doseville Honey Compass Rx
W17
L15
PCT0.531
DIFF1
PF66
PA65
L10: 6-4
STRK: W1
FG% 63.80
3PT% 56.52
FT% 91.57
Tokyo Bushido
W15
L17
PCT0.469
DIFF-3
PF71
PA74
L10: 5-5
STRK: L2
FG% 66.24
3PT% 60.74
FT% 85.96
Angel Grove Power Rangers
W11
L21
PCT0.344
DIFF-5
PF58
PA63
L10: 1-9
STRK: W1
FG% 59.94
3PT% 53.16
FT% 79.55
Hartford Rampage
W7
L25
PCT0.219
DIFF-10
PF61
PA71
L10: 1-9
STRK: L8
FG% 62.86
3PT% 53.76
FT% 82.35
| Pos | Team | W | L | PCT | GB | L10 | STRK | PF | PA | DIFF | FG% | 3PT% | FT% | GP | Home | Road |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | West Indian Oxtails | 25 | 7 | 0.781 | 0 | 7-3 | W4 | 72 | 62 | 9 | 63.60 | 55.80 | 93.06 | 32 | 11-6 | 14-1 |
| 2 | New York ThunderKatz | 20 | 12 | 0.625 | 5 | 9-1 | W9 | 74 | 68 | 6 | 68.85 | 61.76 | 89.29 | 32 | 11-8 | 9-4 |
| 3 | Southeast Blaze | 19 | 13 | 0.594 | 6 | 8-2 | W8 | 65 | 62 | 3 | 70.55 | 60.91 | 95.00 | 32 | 11-7 | 8-6 |
| 4 | Doseville Honey Compass Rx | 17 | 15 | 0.531 | 8 | 6-4 | W1 | 66 | 65 | 1 | 63.80 | 56.52 | 91.57 | 32 | 7-6 | 10-9 |
| 5 | Tokyo Bushido | 15 | 17 | 0.469 | 10 | 5-5 | L2 | 71 | 74 | -3 | 66.24 | 60.74 | 85.96 | 32 | 8-10 | 7-7 |
| 6 | Angel Grove Power Rangers | 11 | 21 | 0.344 | 14 | 1-9 | W1 | 58 | 63 | -5 | 59.94 | 53.16 | 79.55 | 32 | 7-8 | 4-13 |
| 7 | Hartford Rampage | 7 | 25 | 0.219 | 18 | 1-9 | L8 | 61 | 71 | -10 | 62.86 | 53.76 | 82.35 | 32 | 3-14 | 4-11 |
Roster (Scouting)
If a team is missing, please let Lynx know.
G31
PPG22.0
RPG1.1
APG9.8
EFF669
FG%61.644
3P%59.686
TOPG3.0
G24
PPG14.3
RPG6.6
APG2.6
EFF392
FG%69.058
3P%57.447
TOPG1.2
G6
PPG13.8
RPG8.3
APG2.3
EFF83
FG%61.404
3P%52.632
TOPG1.5
G4
PPG12.3
RPG0.3
APG1.0
EFF30
FG%58.333
3P%53.846
TOPG0.8
G32
PPG11.3
RPG1.0
APG2.3
EFF274
FG%59.701
3P%42.308
TOPG0.9
G20
PPG9.1
RPG2.0
APG1.5
EFF183
FG%73.585
3P%56.757
TOPG0.4
G9
PPG7.1
RPG1.0
APG0.9
EFF37
FG%60.000
3P%57.692
TOPG0.7
G32
PPG5.4
RPG2.8
APG0.9
EFF156
FG%53.788
3P%43.396
TOPG0.7
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| Player | Role | G | PPG | RPG | APG | SPG | BPG | TOPG | EFF | FG% | 3P% | W% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
🪽 Wing | 31 | 22.0 | 1.1 | 9.8 | 0.5 | 0.1 | 3.0 | 669 | 61.644 | 59.686 | 22.6 |
|
🪑 6th Man | 24 | 14.3 | 6.6 | 2.6 | 0.9 | 0.8 | 1.2 | 392 | 69.058 | 57.447 | 25.0 |
|
🪑 6th Man | 6 | 13.8 | 8.3 | 2.3 | 0.7 | 0.3 | 1.5 | 83 | 61.404 | 52.632 | 16.7 |
|
🪑 6th Man | 4 | 12.3 | 0.3 | 1.0 | 0.8 | 0.0 | 0.8 | 30 | 58.333 | 53.846 | 25.0 |
|
🪑 6th Man | 32 | 11.3 | 1.0 | 2.3 | 0.7 | 0.1 | 0.9 | 274 | 59.701 | 42.308 | 21.9 |
|
🪑 6th Man | 20 | 9.1 | 2.0 | 1.5 | 0.4 | 0.3 | 0.4 | 183 | 73.585 | 56.757 | 30.0 |
|
🪑 6th Man | 9 | 7.1 | 1.0 | 0.9 | 0.0 | 0.1 | 0.7 | 37 | 60.000 | 57.692 | 11.1 |
|
🪑 6th Man | 32 | 5.4 | 2.8 | 0.9 | 0.8 | 0.5 | 0.7 | 156 | 53.788 | 43.396 | 21.9 |
|
🎯 Point Guard | — | — | — | — | — | — | — | — | — | — | — |
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If someone is missing, please let Lynx know.
Player Scouting Reports
Writeups are powered by GBA AI based on multiple factors, not just stats.
Perfect
31G • 22 PPG • 1.1 RPG • 9.8 APG • 0.5 SPG • 0.1 BPG • 3 TOPG • 669 EFF
🪽 Wing🔥 Bucket Wing🎯 Laser🧠 Wing Creator🎯 Spacer🔥 Scoring Wing
Good (What they bring)
- Elite scoring punch (22 PPG)
- Primary creator (9.8 APG)
- Spacing threat (59.686% 3P)
- Efficient finisher (61.644% FG)
- High all-around impact (669 EFF)
Bad (How to attack)
- Turnover risk under pressure (3 TOPG)
- Make it a passing game—no straight-line drives.
- Live with contested pull-ups instead of rim pressure.
DaBakeryTV
24G • 14.3 PPG • 6.6 RPG • 2.6 APG • 0.9 SPG • 0.8 BPG • 1.2 TOPG • 392 EFF
🪑 6th Man🪑 Impact Sub🪑 Microwave🪑 Bench Spark
Good (What they bring)
- Spacing threat (57.447% 3P)
- Efficient finisher (69.058% FG)
- Protects possessions (1.2 TOPG)
- High all-around impact (392 EFF)
- Comfortable doing the dirty work without needing touches.
Bad (How to attack)
- If they’re a defender, attack them with spacing and movement.
- Identify what they do well quickly, then take it away.
LuWopSkii
6G • 13.8 PPG • 8.3 RPG • 2.3 APG • 0.7 SPG • 0.3 BPG • 1.5 TOPG • 83 EFF
🪑 6th Man🪑 Impact Sub🪑 Bench Spark
Good (What they bring)
- Spacing threat (52.632% 3P)
- Efficient finisher (61.404% FG)
- Protects possessions (1.5 TOPG)
- High all-around impact (83 EFF)
- Instant energy—changes pace and intensity when subbed in.
Bad (How to attack)
- Keep the bench matchup advantage neutral—no easy runs.
- Don’t let them catch rhythm—early contest and force tough first looks.
AyeDats_BUDDHA
4G • 12.3 PPG • 0.3 RPG • 1 APG • 0.8 SPG • 0 BPG • 0.8 TOPG • 30 EFF
🪑 6th Man🪑 Impact Sub🪑 Bench Spark
Good (What they bring)
- Spacing threat (53.846% 3P)
- Efficient finisher (58.333% FG)
- Protects possessions (0.8 TOPG)
- High all-around impact (30 EFF)
- Bench stabilizer: keeps lineups functional when starters sit.
Bad (How to attack)
- Identify what they do well quickly, then take it away.
- If they’re a scorer, show them bodies and make them pass.
JPTheProdigy_
32G • 11.3 PPG • 1 RPG • 2.3 APG • 0.7 SPG • 0.1 BPG • 0.9 TOPG • 274 EFF
🪑 6th Man🪑 Impact Sub🪑 Bench Spark
Good (What they bring)
- Spacing threat (42.308% 3P)
- Efficient finisher (59.701% FG)
- Protects possessions (0.9 TOPG)
- High all-around impact (274 EFF)
- Can swing momentum with one strong stretch.
Bad (How to attack)
- If they’re a scorer, show them bodies and make them pass.
- Keep the bench matchup advantage neutral—no easy runs.
ThatBoyDaLogo
20G • 9.1 PPG • 2 RPG • 1.5 APG • 0.4 SPG • 0.3 BPG • 0.4 TOPG • 183 EFF
🪑 6th Man🪑 Impact Sub🪑 Bench Spark
Good (What they bring)
- Spacing threat (56.757% 3P)
- Efficient finisher (73.585% FG)
- Protects possessions (0.4 TOPG)
- High all-around impact (183 EFF)
- Finds hidden value: extra rebounds, hustle plays, timely buckets.
Bad (How to attack)
- Don’t let them catch rhythm—early contest and force tough first looks.
- If they’re a defender, attack them with spacing and movement.
JDLR302
9G • 7.1 PPG • 1 RPG • 0.9 APG • 0 SPG • 0.1 BPG • 0.7 TOPG • 37 EFF
🪑 6th Man🪑 Impact Sub🪑 Bench Spark
Good (What they bring)
- Spacing threat (57.692% 3P)
- Efficient finisher (60% FG)
- Protects possessions (0.7 TOPG)
- High all-around impact (37 EFF)
- Finds hidden value: extra rebounds, hustle plays, timely buckets.
Bad (How to attack)
- Low scoring pressure (7.1 PPG)
- Don’t let them catch rhythm—early contest and force tough first looks.
- If they’re a defender, attack them with spacing and movement.
Ui-_-Ghost
32G • 5.4 PPG • 2.8 RPG • 0.9 APG • 0.8 SPG • 0.5 BPG • 0.7 TOPG • 156 EFF
🪑 6th Man🪑 Impact Sub🪑 Low-Usage Bench🪑 Bench Spark
Good (What they bring)
- Spacing threat (43.396% 3P)
- Protects possessions (0.7 TOPG)
- High all-around impact (156 EFF)
- Comfortable doing the dirty work without needing touches.
- Bench stabilizer: keeps lineups functional when starters sit.
Bad (How to attack)
- Low scoring pressure (5.4 PPG)
- If they’re a defender, attack them with spacing and movement.
- Identify what they do well quickly, then take it away.
Good (What they bring)
- Can create separation to unlock drive-and-kick.
- Controls tempo and gets the team organized.
Bad (How to attack)
- Go under screens if the pull-up 3 isn’t consistent.
- Make them finish over size—no freebies at the rim.
Good (What they bring)
- Manipulates help defenders—finds the corner or the dump-off.
- Can create separation to unlock drive-and-kick.
Bad (How to attack)
- Rotate early to take away pocket passes.
- Go under screens if the pull-up 3 isn’t consistent.
Show more player reports
Good (What they bring)
- Manipulates help defenders—finds the corner or the dump-off.
- Can create separation to unlock drive-and-kick.
Bad (How to attack)
- Rotate early to take away pocket passes.
- Go under screens if the pull-up 3 isn’t consistent.
Good (What they bring)
- Manipulates help defenders—finds the corner or the dump-off.
- Can create separation to unlock drive-and-kick.
Bad (How to attack)
- Rotate early to take away pocket passes.
- Go under screens if the pull-up 3 isn’t consistent.
Good (What they bring)
- Manipulates help defenders—finds the corner or the dump-off.
- Can create separation to unlock drive-and-kick.
Bad (How to attack)
- Rotate early to take away pocket passes.
- Go under screens if the pull-up 3 isn’t consistent.